Guides - Enhancement

Enhancement Shaman Talent Route: 10-60

Build through Enhancement to Stormstrike, then take Restoration for mana and healing support.

Buff My Pet Editorial Standard 10-60

Talent tree

10-60 route →
0 points

Elemental

31 points

Enhancement

20 points

Restoration

Trainer spending: 1–60

Costs show the base trainer price. Discounts can lower what you pay; totals use the highest applicable race or faction route.

1–9

  1. Level 1

    • Learn now
      Rockbiter Weapon Rank 1
      Class trainer Base cost 10c

      Early Enhancement imbue. It carries melee pulls before Windfury takes the weapon slot.

  2. Level 4

    • Learn now
      Earth Shock Rank 1
      Class trainer Base cost 1s

      Keep it current. The interrupt can stop the cast that kills the pull.

    • Learn now
      Stoneskin Totem Rank 1
      Call of Earth class quest Base cost 0c

      Complete Call of Earth. Drop Stoneskin before a hard melee pull.

  3. Level 6

    • Learn now
      Healing Wave Rank 2
      Class trainer Base cost 1s

      Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.

    • Learn now
      Earthbind Totem
      Class trainer Base cost 1s

      Use the Earth slot for a slow when you need space for a clean exit.

  4. Level 8

    • Learn now
      Lightning Shield Rank 1
      Class trainer Base cost 1s

      Passive damage while a mob reaches melee. Keep the rank current.

    • Learn now
      Lightning Bolt Rank 2
      Class trainer Base cost 1s

      Safe ranged pull or kite before melee takes over the fight.

    • Learn now
      Stoneclaw Totem Rank 1
      Class trainer Base cost 1s

      Use the Earth slot to peel a loose mob long enough to heal or retreat.

    • Learn now
      Rockbiter Weapon Rank 2
      Class trainer Base cost 1s

      Early Enhancement imbue. It carries melee pulls before Windfury takes the weapon slot.

    • Learn now
      Earth Shock Rank 2
      Class trainer Base cost 1s

      Keep it current. The interrupt can stop the cast that kills the pull.

10–19

  1. Level 10

    • Learn now
      Searing Totem Rank 1
      Call of Fire class quest Base cost 0c

      Complete Call of Fire. Searing Totem adds safe single-target damage.

    • Skip while leveling
      Flametongue Weapon Rank 1
      Class trainer Base cost 4s

      Rockbiter then Windfury are the primary Enhancement imbues; skip Flametongue ranks to preserve Hardcore mount gold.

    • Learn now
      Flame Shock Rank 1
      Class trainer Base cost 4s

      Damage-over-time for a longer solo fight and a ranged tag.

    • Learn now
      Strength of Earth Totem Rank 1
      Class trainer Base cost 4s

      Earth-slot melee damage for a group that can use it.

  2. Level 12

    • Learn now
      Purge Rank 1
      Class trainer Base cost 7s 20c

      Strip a heal, shield, or speed buff before it decides the pull.

    • Learn now
      Healing Wave Rank 3
      Class trainer Base cost 8s

      Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.

    • Learn now
      Fire Nova Totem Rank 1
      Class trainer Base cost 8s

      Train it for a controlled pack after every mob is committed.

    • Skip while leveling
      Ancestral Spirit Rank 1
      Class trainer Base cost 8s

      Official Hardcore disables player resurrection, so this rank has no leveling value.

  3. Level 14

    • Learn now
      Lightning Bolt Rank 3
      Class trainer Base cost 9s

      Safe ranged pull or kite before melee takes over the fight.

    • Learn now
      Earth Shock Rank 3
      Class trainer Base cost 9s

      Keep it current. The interrupt can stop the cast that kills the pull.

    • Learn now
      Stoneskin Totem Rank 2
      Class trainer Base cost 9s

      Earth-slot physical reduction for a hard melee pull.

  4. Level 16

    • Learn now
      Lightning Shield Rank 2
      Class trainer Base cost 18s

      Passive damage while a mob reaches melee. Keep the rank current.

    • Learn now
      Cure Poison
      Class trainer Base cost 18s

      Clear the debuff before it turns into attrition.

    • Learn now
      Rockbiter Weapon Rank 3
      Class trainer Base cost 18s

      Early Enhancement imbue. It carries melee pulls before Windfury takes the weapon slot.

  5. Level 18

    • Learn now
      Healing Wave Rank 4
      Class trainer Base cost 20s

      Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.

    • Learn now
      Stoneclaw Totem Rank 2
      Class trainer Base cost 20s

      Use the Earth slot to peel a loose mob long enough to heal or retreat.

    • Skip while leveling
      Flametongue Weapon Rank 2
      Class trainer Base cost 20s

      Rockbiter then Windfury are the primary Enhancement imbues; skip Flametongue ranks to preserve Hardcore mount gold.

    • Learn now
      Flame Shock Rank 2
      Class trainer Base cost 20s

      Damage-over-time for a longer solo fight and a ranged tag.

    • Learn now
      Tremor Totem
      Class trainer Base cost 20s

      Buy it on unlock. Fear and charm can end a run before another button.

20–29

  1. Level 20

    • Learn now
      Lightning Bolt Rank 4
      Class trainer Base cost 22s

      Safe ranged pull or kite before melee takes over the fight.

    • Learn now
      Ghost Wolf
      Class trainer Base cost 22s

      Faster travel form for safer routes between pulls.

    • Learn now
      Healing Stream Totem Rank 1
      Call of Water class quest Base cost 0c

      Complete Call of Water. Passive healing steadies recovery between pulls.

    • Learn now
      Searing Totem Rank 2
      Class trainer Base cost 22s

      Fire-slot single-target damage while your weapon stays on one target.

    • Learn now
      Lesser Healing Wave Rank 1
      Class trainer Base cost 22s

      Fast heal for a sudden drop. Lower ranks stay useful when mana is tight.

    • Learn now
      Frostbrand Weapon Rank 1
      Class trainer Base cost 22s

      One rank is enough for the runner slow. Swap to it when you need space.

    • Learn now
      Frost Shock Rank 1
      Class trainer Base cost 22s

      Ranged slow for runners and space-making.

  2. Level 22

    • Learn now
      Water Breathing
      Class trainer Base cost 30s

      Underwater travel insurance before a shortcut makes retreat awkward.

    • Learn now
      Cure Disease
      Class trainer Base cost 9s

      Clear the debuff before it turns into attrition.

    • Learn now
      Poison Cleansing Totem
      Class trainer Base cost 30s

      Use the Water slot for poison-heavy dungeons and keep fighting.

    • Learn now
      Fire Nova Totem Rank 2
      Class trainer Base cost 30s

      Train it for a controlled pack after every mob is committed.

  3. Level 24

    • Learn now
      Lightning Shield Rank 3
      Class trainer Base cost 35s

      Passive damage while a mob reaches melee. Keep the rank current.

    • Learn now
      Healing Wave Rank 5
      Class trainer Base cost 35s

      Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.

    • Learn now
      Earth Shock Rank 4
      Class trainer Base cost 35s

      Keep it current. The interrupt can stop the cast that kills the pull.

    • Learn now
      Stoneskin Totem Rank 3
      Class trainer Base cost 35s

      Earth-slot physical reduction for a hard melee pull.

    • Learn now
      Strength of Earth Totem Rank 2
      Class trainer Base cost 35s

      Earth-slot melee damage for a group that can use it.

    • Learn now
      Frost Resistance Totem Rank 1
      Class trainer Base cost 35s

      Use the matching resistance totem before the zone or dungeon pull.

    • Learn now
      Rockbiter Weapon Rank 4
      Class trainer Base cost 35s

      Early Enhancement imbue. It carries melee pulls before Windfury takes the weapon slot.

    • Skip while leveling
      Ancestral Spirit Rank 2
      Class trainer Base cost 35s

      Official Hardcore disables player resurrection, so this rank has no leveling value.

  4. Level 26

    • Learn now
      Lightning Bolt Rank 5
      Class trainer Base cost 40s

      Safe ranged pull or kite before melee takes over the fight.

    • Learn now
      Mana Spring Totem Rank 1
      Class trainer Base cost 40s

      Water-slot mana for long dungeon pulls and a little more healing room.

    • Skip while leveling
      Far Sight
      Class trainer Base cost 40s

      Far Sight is scouting convenience without enough solo Hardcore value to justify the trainer cost.

    • Skip while leveling
      Flametongue Weapon Rank 3
      Class trainer Base cost 40s

      Rockbiter then Windfury are the primary Enhancement imbues; skip Flametongue ranks to preserve Hardcore mount gold.

    • Learn now
      Magma Totem Rank 1
      Class trainer Base cost 40s

      Fire-slot area damage for a tank-held pack.

  5. Level 28

    • Learn now
      Water Walking
      Class trainer Base cost 60s

      Cross water, avoid adds, and choose a safer route.

    • Learn now
      Stoneclaw Totem Rank 3
      Class trainer Base cost 60s

      Use the Earth slot to peel a loose mob long enough to heal or retreat.

    • Learn now
      Lesser Healing Wave Rank 2
      Class trainer Base cost 60s

      Fast heal for a sudden drop. Lower ranks stay useful when mana is tight.

    • Skip while leveling
      Frostbrand Weapon Rank 2
      Class trainer Base cost 60s

      Frostbrand Rank 1 keeps an optional runner slow; later ranks are competing imbues that do not justify Hardcore mount gold.

    • Learn now
      Flame Shock Rank 3
      Class trainer Base cost 60s

      Damage-over-time for a longer solo fight and a ranged tag.

    • Learn now
      Fire Resistance Totem Rank 1
      Class trainer Base cost 60s

      Use the matching resistance totem before the zone or dungeon pull.

    • Skip while leveling
      Flametongue Totem Rank 1
      Class trainer Base cost 60s

      The Enhancement route prioritizes Windfury Totem for melee groups; skip Flametongue Totem ranks to preserve Hardcore gold.

30–39

  1. Level 30

    • Learn now
      Astral Recall
      Class trainer Base cost 70s

      Fast Hearth reset for bad routes and long, risky walks back to town.

    • Learn now
      Searing Totem Rank 3
      Class trainer Base cost 70s

      Fire-slot single-target damage while your weapon stays on one target.

    • Learn now
      Healing Stream Totem Rank 2
      Class trainer Base cost 70s

      Water-slot recovery between pulls and during steady group damage.

    • Learn now
      Grounding Totem
      Shaman trainer after Call of Air class quest Base cost 70s

      Air-slot answer to one dangerous spell. Drop it before the caster starts.

    • Learn now
      Windfury Weapon Rank 1
      Class trainer Base cost 70s

      Primary Enhancement imbue after level 30. Keep the damage rank current.

    • Learn now
      Nature Resistance Totem Rank 1
      Shaman trainer after Call of Air class quest Base cost 70s

      Use the matching resistance totem before the zone or dungeon pull.

    • Skip while leveling
      Reincarnation
      Class trainer Base cost 70s

      Official Hardcore disables player resurrection, so this rank has no leveling value.

  2. Level 32

    • Learn now
      Chain Lightning Rank 1
      Class trainer Base cost 80s

      Train it for held dungeon packs, never for open-world pull fishing.

    • Learn now
      Lightning Shield Rank 4
      Class trainer Base cost 80s

      Passive damage while a mob reaches melee. Keep the rank current.

    • Learn now
      Healing Wave Rank 6
      Class trainer Base cost 80s

      Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.

    • Learn now
      Lightning Bolt Rank 6
      Class trainer Base cost 80s

      Safe ranged pull or kite before melee takes over the fight.

    • Learn now
      Purge Rank 2
      Class trainer Base cost 72s

      Strip a heal, shield, or speed buff before it decides the pull.

    • Learn now
      Fire Nova Totem Rank 3
      Class trainer Base cost 80s

      Train it for a controlled pack after every mob is committed.

    • Learn now
      Windfury Totem Rank 1
      Shaman trainer after Call of Air class quest Base cost 80s

      Air-slot melee group damage after Call of Air.

  3. Level 34

    • Skip while leveling
      Sentry Totem
      Shaman trainer after Call of Air class quest Base cost 90s

      Sentry Totem offers little survival value and can distract from safer Hardcore totem management.

    • Learn now
      Frost Shock Rank 2
      Class trainer Base cost 90s

      Ranged slow for runners and space-making.

    • Learn now
      Stoneskin Totem Rank 4
      Class trainer Base cost 90s

      Earth-slot physical reduction for a hard melee pull.

    • Skip while leveling
      Rockbiter Weapon Rank 5
      Class trainer Base cost 90s

      Windfury replaces Rockbiter at level 30 on this Enhancement route; skip later Rockbiter ranks for the Hardcore budget.

  4. Level 36

    • Learn now
      Lesser Healing Wave Rank 3
      Class trainer Base cost 1g

      Fast heal for a sudden drop. Lower ranks stay useful when mana is tight.

    • Learn now
      Earth Shock Rank 5
      Class trainer Base cost 1g

      Keep it current. The interrupt can stop the cast that kills the pull.

    • Learn now
      Mana Spring Totem Rank 2
      Class trainer Base cost 1g

      Water-slot mana for long dungeon pulls and a little more healing room.

    • Learn now
      Magma Totem Rank 2
      Class trainer Base cost 1g

      Fire-slot area damage for a tank-held pack.

    • Skip while leveling
      Windwall Totem Rank 1
      Shaman trainer after Call of Air class quest Base cost 1g

      Windwall Totem is too narrow for the primary Enhancement Hardcore route; save the gold.

    • Skip while leveling
      Flametongue Weapon Rank 4
      Class trainer Base cost 1g

      Rockbiter then Windfury are the primary Enhancement imbues; skip Flametongue ranks to preserve Hardcore mount gold.

    • Skip while leveling
      Ancestral Spirit Rank 3
      Class trainer Base cost 1g

      Official Hardcore disables player resurrection, so this rank has no leveling value.

  5. Level 38

    • Learn now
      Stoneclaw Totem Rank 4
      Class trainer Base cost 1g 10s

      Use the Earth slot to peel a loose mob long enough to heal or retreat.

    • Learn now
      Strength of Earth Totem Rank 3
      Class trainer Base cost 1g 10s

      Earth-slot melee damage for a group that can use it.

    • Learn now
      Disease Cleansing Totem
      Class trainer Base cost 1g 10s

      Use the Water slot for disease-heavy pulls while you keep fighting.

    • Skip while leveling
      Flametongue Totem Rank 2
      Class trainer Base cost 1g 10s

      The Enhancement route prioritizes Windfury Totem for melee groups; skip Flametongue Totem ranks to preserve Hardcore gold.

    • Learn now
      Lightning Bolt Rank 7
      Class trainer Base cost 1g 10s

      Safe ranged pull or kite before melee takes over the fight.

    • Skip while leveling
      Frostbrand Weapon Rank 3
      Class trainer Base cost 1g 10s

      Frostbrand Rank 1 keeps an optional runner slow; later ranks are competing imbues that do not justify Hardcore mount gold.

    • Learn now
      Frost Resistance Totem Rank 2
      Class trainer Base cost 1g 10s

      Use the matching resistance totem before the zone or dungeon pull.

40

  1. Level 40

    • Learn now
      Chain Lightning Rank 2
      Class trainer Base cost 1g 20s

      Train it for held dungeon packs, never for open-world pull fishing.

    • Learn now
      Chain Heal Rank 1
      Class trainer Base cost 1g 20s

      Group recovery when party damage spreads. Lower ranks still save mana.

    • Learn now
      Searing Totem Rank 4
      Class trainer Base cost 1g 20s

      Fire-slot single-target damage while your weapon stays on one target.

    • Learn now
      Healing Stream Totem Rank 3
      Class trainer Base cost 1g 20s

      Water-slot recovery between pulls and during steady group damage.

    • Learn now
      Healing Wave Rank 7
      Class trainer Base cost 1g 20s

      Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.

    • Learn now
      Lightning Shield Rank 5
      Class trainer Base cost 1g 20s

      Passive damage while a mob reaches melee. Keep the rank current.

    • Learn now
      Windfury Weapon Rank 2
      Class trainer Base cost 1g 20s

      Primary Enhancement imbue after level 30. Keep the damage rank current.

    • Learn now
      Mail
      Class trainer Base cost 1g 20s

      Wear the armor you find. Take the proficiency at 40.

    • Learn now
      Flame Shock Rank 4
      Class trainer Base cost 1g 20s

      Damage-over-time for a longer solo fight and a ranged tag.

41–49

  1. Level 42

    • Learn now
      Grace of Air Totem Rank 1
      Shaman trainer after Call of Air class quest Base cost 1g 60s

      Air-slot group damage and avoidance after Call of Air.

    • Learn now
      Fire Resistance Totem Rank 2
      Class trainer Base cost 1g 60s

      Use the matching resistance totem before the zone or dungeon pull.

    • Learn now
      Windfury Totem Rank 2
      Shaman trainer after Call of Air class quest Base cost 1g 60s

      Air-slot melee group damage after Call of Air.

    • Learn now
      Fire Nova Totem Rank 4
      Class trainer Base cost 1g 60s

      Train it for a controlled pack after every mob is committed.

  2. Level 44

    • Learn now
      Lightning Bolt Rank 8
      Class trainer Base cost 1g 80s

      Safe ranged pull or kite before melee takes over the fight.

    • Learn now
      Stoneskin Totem Rank 5
      Class trainer Base cost 1g 80s

      Earth-slot physical reduction for a hard melee pull.

    • Learn now
      Lesser Healing Wave Rank 4
      Class trainer Base cost 1g 80s

      Fast heal for a sudden drop. Lower ranks stay useful when mana is tight.

    • Learn now
      Nature Resistance Totem Rank 2
      Shaman trainer after Call of Air class quest Base cost 1g 80s

      Use the matching resistance totem before the zone or dungeon pull.

    • Skip while leveling
      Rockbiter Weapon Rank 6
      Class trainer Base cost 1g 80s

      Windfury replaces Rockbiter at level 30 on this Enhancement route; skip later Rockbiter ranks for the Hardcore budget.

  3. Level 46

    • Learn now
      Frost Shock Rank 3
      Class trainer Base cost 2g

      Ranged slow for runners and space-making.

    • Learn now
      Mana Spring Totem Rank 3
      Class trainer Base cost 2g

      Water-slot mana for long dungeon pulls and a little more healing room.

    • Learn now
      Magma Totem Rank 3
      Class trainer Base cost 2g

      Fire-slot area damage for a tank-held pack.

    • Learn now
      Chain Heal Rank 2
      Class trainer Base cost 2g

      Group recovery when party damage spreads. Lower ranks still save mana.

    • Skip while leveling
      Windwall Totem Rank 2
      Shaman trainer after Call of Air class quest Base cost 2g

      Windwall Totem is too narrow for the primary Enhancement Hardcore route; save the gold.

    • Skip while leveling
      Flametongue Weapon Rank 5
      Class trainer Base cost 2g

      Rockbiter then Windfury are the primary Enhancement imbues; skip Flametongue ranks to preserve Hardcore mount gold.

  4. Level 48

    • Learn now
      Chain Lightning Rank 3
      Class trainer Base cost 2g 20s

      Train it for held dungeon packs, never for open-world pull fishing.

    • Learn now
      Healing Wave Rank 8
      Class trainer Base cost 2g 20s

      Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.

    • Learn now
      Earth Shock Rank 6
      Class trainer Base cost 2g 20s

      Keep it current. The interrupt can stop the cast that kills the pull.

    • Learn now
      Stoneclaw Totem Rank 5
      Class trainer Base cost 2g 20s

      Use the Earth slot to peel a loose mob long enough to heal or retreat.

    • Learn now
      Lightning Shield Rank 6
      Class trainer Base cost 2g 20s

      Passive damage while a mob reaches melee. Keep the rank current.

    • Skip while leveling
      Flametongue Totem Rank 3
      Class trainer Base cost 2g 20s

      The Enhancement route prioritizes Windfury Totem for melee groups; skip Flametongue Totem ranks to preserve Hardcore gold.

    • Skip while leveling
      Frostbrand Weapon Rank 4
      Class trainer Base cost 2g 20s

      Frostbrand Rank 1 keeps an optional runner slow; later ranks are competing imbues that do not justify Hardcore mount gold.

    • Skip while leveling
      Ancestral Spirit Rank 4
      Class trainer Base cost 2g 20s

      Official Hardcore disables player resurrection, so this rank has no leveling value.

50–60

  1. Level 50

    • Learn now
      Searing Totem Rank 5
      Class trainer Base cost 2g 40s

      Fire-slot single-target damage while your weapon stays on one target.

    • Learn now
      Healing Stream Totem Rank 4
      Class trainer Base cost 2g 40s

      Water-slot recovery between pulls and during steady group damage.

    • Learn now
      Windfury Weapon Rank 3
      Class trainer Base cost 2g 40s

      Primary Enhancement imbue after level 30. Keep the damage rank current.

    • Learn now
      Lightning Bolt Rank 9
      Class trainer Base cost 2g 40s

      Safe ranged pull or kite before melee takes over the fight.

    • Learn now
      Tranquil Air Totem
      Shaman trainer after Call of Air class quest Base cost 2g 40s

      Air-slot threat relief for caster-heavy dungeon groups.

  2. Level 52

    • Learn now
      Strength of Earth Totem Rank 4
      Class trainer Base cost 2g 70s

      Earth-slot melee damage for a group that can use it.

    • Learn now
      Flame Shock Rank 5
      Class trainer Base cost 2g 70s

      Damage-over-time for a longer solo fight and a ranged tag.

    • Learn now
      Lesser Healing Wave Rank 5
      Class trainer Base cost 2g 70s

      Fast heal for a sudden drop. Lower ranks stay useful when mana is tight.

    • Learn now
      Windfury Totem Rank 3
      Shaman trainer after Call of Air class quest Base cost 2g 70s

      Air-slot melee group damage after Call of Air.

    • Learn now
      Fire Nova Totem Rank 5
      Class trainer Base cost 2g 70s

      Train it for a controlled pack after every mob is committed.

  3. Level 54

    • Learn now
      Stoneskin Totem Rank 6
      Class trainer Base cost 2g 90s

      Earth-slot physical reduction for a hard melee pull.

    • Learn now
      Frost Resistance Totem Rank 3
      Class trainer Base cost 2g 90s

      Use the matching resistance totem before the zone or dungeon pull.

    • Learn now
      Chain Heal Rank 3
      Class trainer Base cost 2g 90s

      Group recovery when party damage spreads. Lower ranks still save mana.

    • Skip while leveling
      Rockbiter Weapon Rank 7
      Class trainer Base cost 2g 90s

      Windfury replaces Rockbiter at level 30 on this Enhancement route; skip later Rockbiter ranks for the Hardcore budget.

  4. Level 56

    • Learn now
      Healing Wave Rank 9
      Class trainer Base cost 3g

      Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.

    • Learn now
      Lightning Shield Rank 7
      Class trainer Base cost 3g

      Passive damage while a mob reaches melee. Keep the rank current.

    • Learn now
      Mana Spring Totem Rank 4
      Class trainer Base cost 3g

      Water-slot mana for long dungeon pulls and a little more healing room.

    • Learn now
      Magma Totem Rank 4
      Class trainer Base cost 3g

      Fire-slot area damage for a tank-held pack.

    • Learn now
      Chain Lightning Rank 4
      Class trainer Base cost 3g

      Train it for held dungeon packs, never for open-world pull fishing.

    • Learn now
      Grace of Air Totem Rank 2
      Shaman trainer after Call of Air class quest Base cost 3g

      Air-slot group damage and avoidance after Call of Air.

    • Skip while leveling
      Windwall Totem Rank 3
      Shaman trainer after Call of Air class quest Base cost 3g

      Windwall Totem is too narrow for the primary Enhancement Hardcore route; save the gold.

    • Learn now
      Lightning Bolt Rank 10
      Class trainer Base cost 3g

      Safe ranged pull or kite before melee takes over the fight.

    • Skip while leveling
      Flametongue Weapon Rank 6
      Class trainer Base cost 3g

      Rockbiter then Windfury are the primary Enhancement imbues; skip Flametongue ranks to preserve Hardcore mount gold.

  5. Level 58

    • Learn now
      Stoneclaw Totem Rank 6
      Class trainer Base cost 3g 20s

      Use the Earth slot to peel a loose mob long enough to heal or retreat.

    • Learn now
      Frost Shock Rank 4
      Class trainer Base cost 3g 20s

      Ranged slow for runners and space-making.

    • Learn now
      Fire Resistance Totem Rank 3
      Class trainer Base cost 3g 20s

      Use the matching resistance totem before the zone or dungeon pull.

    • Skip while leveling
      Frostbrand Weapon Rank 5
      Class trainer Base cost 3g 20s

      Frostbrand Rank 1 keeps an optional runner slow; later ranks are competing imbues that do not justify Hardcore mount gold.

    • Skip while leveling
      Flametongue Totem Rank 4
      Class trainer Base cost 3g 20s

      The Enhancement route prioritizes Windfury Totem for melee groups; skip Flametongue Totem ranks to preserve Hardcore gold.

  6. Level 60

    • Learn now
      Earth Shock Rank 7
      Class trainer Base cost 3g 40s

      Keep it current. The interrupt can stop the cast that kills the pull.

    • Learn now
      Searing Totem Rank 6
      Class trainer Base cost 3g 40s

      Fire-slot single-target damage while your weapon stays on one target.

    • Learn now
      Healing Stream Totem Rank 5
      Class trainer Base cost 3g 40s

      Water-slot recovery between pulls and during steady group damage.

    • Learn now
      Lesser Healing Wave Rank 6
      Class trainer Base cost 3g 40s

      Fast heal for a sudden drop. Lower ranks stay useful when mana is tight.

    • Learn now
      Nature Resistance Totem Rank 3
      Shaman trainer after Call of Air class quest Base cost 3g 40s

      Use the matching resistance totem before the zone or dungeon pull.

    • Learn now
      Windfury Weapon Rank 4
      Class trainer Base cost 3g 40s

      Primary Enhancement imbue after level 30. Keep the damage rank current.

    • Skip while leveling
      Ancestral Spirit Rank 5
      Class trainer Base cost 3g 40s

      Official Hardcore disables player resurrection, so this rank has no leveling value.

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