Enhancement Shaman Talent Route: 10-60
Build through Enhancement to Stormstrike, then take Restoration for mana and healing support.
Talent tree
10-60 route →Enhancement
Restoration
Talent route: 10-60
Levels 10-24
Enhancement-
10
Ancestral Knowledge
1/5
-
11
Ancestral Knowledge
2/5
-
12
Ancestral Knowledge
3/5
-
13
Ancestral Knowledge
4/5
-
14
Ancestral Knowledge
5/5
-
15
Thundering Strikes
1/5
-
16
Thundering Strikes
2/5
-
17
Thundering Strikes
3/5
-
18
Thundering Strikes
4/5
-
19
Thundering Strikes
5/5
-
20
Two-Handed Axes and Maces
1/1
-
21
Enhancing Totems
1/2
-
22
Enhancing Totems
2/2
-
23
Improved Lightning Shield
1/3
-
24
Improved Lightning Shield
2/3
Levels 25-40
Enhancement-
25
Flurry
1/5
-
26
Flurry
2/5
-
27
Flurry
3/5
-
28
Flurry
4/5
-
29
Flurry
5/5
-
30
Elemental Weapons
1/3
-
31
Elemental Weapons
2/3
-
32
Elemental Weapons
3/3
-
33
Parry
1/1
-
34
Anticipation
1/5
-
35
Anticipation
2/5
-
36
Anticipation
3/5
-
37
Weapon Mastery
1/5
-
38
Weapon Mastery
2/5
-
39
Weapon Mastery
3/5
-
40
Stormstrike
1/1
Levels 41-60
Restoration-
41
Tidal Focus
1/5
-
42
Tidal Focus
2/5
-
43
Tidal Focus
3/5
-
44
Tidal Focus
4/5
-
45
Tidal Focus
5/5
-
46
Improved Healing Wave
1/5
-
47
Improved Healing Wave
2/5
-
48
Improved Healing Wave
3/5
-
49
Improved Healing Wave
4/5
-
50
Improved Healing Wave
5/5
-
51
Improved Reincarnation
1/2
-
52
Improved Reincarnation
2/2
-
53
Totemic Focus
1/5
-
54
Totemic Focus
2/5
-
55
Totemic Focus
3/5
-
56
Totemic Focus
4/5
-
57
Totemic Focus
5/5
-
58
Ancestral Healing
1/3
-
59
Ancestral Healing
2/3
-
60
Ancestral Healing
3/3
Trainer spending: 1–60
Costs show the base trainer price. Discounts can lower what you pay; totals use the highest applicable race or faction route.
1–9
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Level 1
-
Learn now
Rockbiter Weapon
Rank 1
Early Enhancement imbue. It carries melee pulls before Windfury takes the weapon slot.
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-
Level 4
-
Learn now
Earth Shock
Rank 1
Keep it current. The interrupt can stop the cast that kills the pull.
-
Learn now
Stoneskin Totem
Rank 1
Complete Call of Earth. Drop Stoneskin before a hard melee pull.
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-
Level 6
-
Learn now
Healing Wave
Rank 2
Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.
-
Learn now
Earthbind Totem
Use the Earth slot for a slow when you need space for a clean exit.
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-
Level 8
-
Learn now
Lightning Shield
Rank 1
Passive damage while a mob reaches melee. Keep the rank current.
-
Learn now
Lightning Bolt
Rank 2
Safe ranged pull or kite before melee takes over the fight.
-
Learn now
Stoneclaw Totem
Rank 1
Use the Earth slot to peel a loose mob long enough to heal or retreat.
-
Learn now
Rockbiter Weapon
Rank 2
Early Enhancement imbue. It carries melee pulls before Windfury takes the weapon slot.
-
Learn now
Earth Shock
Rank 2
Keep it current. The interrupt can stop the cast that kills the pull.
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10–19
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Level 10
-
Learn now
Searing Totem
Rank 1
Complete Call of Fire. Searing Totem adds safe single-target damage.
-
Skip while leveling
Flametongue Weapon
Rank 1
Rockbiter then Windfury are the primary Enhancement imbues; skip Flametongue ranks to preserve Hardcore mount gold.
-
Learn now
Flame Shock
Rank 1
Damage-over-time for a longer solo fight and a ranged tag.
-
Learn now
Strength of Earth Totem
Rank 1
Earth-slot melee damage for a group that can use it.
-
-
Level 12
-
Learn now
Purge
Rank 1
Strip a heal, shield, or speed buff before it decides the pull.
-
Learn now
Healing Wave
Rank 3
Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.
-
Learn now
Fire Nova Totem
Rank 1
Train it for a controlled pack after every mob is committed.
-
Skip while leveling
Ancestral Spirit
Rank 1
Official Hardcore disables player resurrection, so this rank has no leveling value.
-
-
Level 14
-
Learn now
Lightning Bolt
Rank 3
Safe ranged pull or kite before melee takes over the fight.
-
Learn now
Earth Shock
Rank 3
Keep it current. The interrupt can stop the cast that kills the pull.
-
Learn now
Stoneskin Totem
Rank 2
Earth-slot physical reduction for a hard melee pull.
-
-
Level 16
-
Learn now
Lightning Shield
Rank 2
Passive damage while a mob reaches melee. Keep the rank current.
-
Learn now
Cure Poison
Clear the debuff before it turns into attrition.
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Learn now
Rockbiter Weapon
Rank 3
Early Enhancement imbue. It carries melee pulls before Windfury takes the weapon slot.
-
-
Level 18
-
Learn now
Healing Wave
Rank 4
Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.
-
Learn now
Stoneclaw Totem
Rank 2
Use the Earth slot to peel a loose mob long enough to heal or retreat.
-
Skip while leveling
Flametongue Weapon
Rank 2
Rockbiter then Windfury are the primary Enhancement imbues; skip Flametongue ranks to preserve Hardcore mount gold.
-
Learn now
Flame Shock
Rank 2
Damage-over-time for a longer solo fight and a ranged tag.
-
Learn now
Tremor Totem
Buy it on unlock. Fear and charm can end a run before another button.
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20–29
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Level 20
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Learn now
Lightning Bolt
Rank 4
Safe ranged pull or kite before melee takes over the fight.
-
Learn now
Ghost Wolf
Faster travel form for safer routes between pulls.
-
Learn now
Healing Stream Totem
Rank 1
Complete Call of Water. Passive healing steadies recovery between pulls.
-
Learn now
Searing Totem
Rank 2
Fire-slot single-target damage while your weapon stays on one target.
-
Learn now
Lesser Healing Wave
Rank 1
Fast heal for a sudden drop. Lower ranks stay useful when mana is tight.
-
Learn now
Frostbrand Weapon
Rank 1
One rank is enough for the runner slow. Swap to it when you need space.
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Learn now
Frost Shock
Rank 1
Ranged slow for runners and space-making.
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Level 22
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Learn now
Water Breathing
Underwater travel insurance before a shortcut makes retreat awkward.
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Learn now
Cure Disease
Clear the debuff before it turns into attrition.
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Learn now
Poison Cleansing Totem
Use the Water slot for poison-heavy dungeons and keep fighting.
-
Learn now
Fire Nova Totem
Rank 2
Train it for a controlled pack after every mob is committed.
-
-
Level 24
-
Learn now
Lightning Shield
Rank 3
Passive damage while a mob reaches melee. Keep the rank current.
-
Learn now
Healing Wave
Rank 5
Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.
-
Learn now
Earth Shock
Rank 4
Keep it current. The interrupt can stop the cast that kills the pull.
-
Learn now
Stoneskin Totem
Rank 3
Earth-slot physical reduction for a hard melee pull.
-
Learn now
Strength of Earth Totem
Rank 2
Earth-slot melee damage for a group that can use it.
-
Learn now
Frost Resistance Totem
Rank 1
Use the matching resistance totem before the zone or dungeon pull.
-
Learn now
Rockbiter Weapon
Rank 4
Early Enhancement imbue. It carries melee pulls before Windfury takes the weapon slot.
-
Skip while leveling
Ancestral Spirit
Rank 2
Official Hardcore disables player resurrection, so this rank has no leveling value.
-
-
Level 26
-
Learn now
Lightning Bolt
Rank 5
Safe ranged pull or kite before melee takes over the fight.
-
Learn now
Mana Spring Totem
Rank 1
Water-slot mana for long dungeon pulls and a little more healing room.
-
Skip while leveling
Far Sight
Far Sight is scouting convenience without enough solo Hardcore value to justify the trainer cost.
-
Skip while leveling
Flametongue Weapon
Rank 3
Rockbiter then Windfury are the primary Enhancement imbues; skip Flametongue ranks to preserve Hardcore mount gold.
-
Learn now
Magma Totem
Rank 1
Fire-slot area damage for a tank-held pack.
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Level 28
-
Learn now
Water Walking
Cross water, avoid adds, and choose a safer route.
-
Learn now
Stoneclaw Totem
Rank 3
Use the Earth slot to peel a loose mob long enough to heal or retreat.
-
Learn now
Lesser Healing Wave
Rank 2
Fast heal for a sudden drop. Lower ranks stay useful when mana is tight.
-
Skip while leveling
Frostbrand Weapon
Rank 2
Frostbrand Rank 1 keeps an optional runner slow; later ranks are competing imbues that do not justify Hardcore mount gold.
-
Learn now
Flame Shock
Rank 3
Damage-over-time for a longer solo fight and a ranged tag.
-
Learn now
Fire Resistance Totem
Rank 1
Use the matching resistance totem before the zone or dungeon pull.
-
Skip while leveling
Flametongue Totem
Rank 1
The Enhancement route prioritizes Windfury Totem for melee groups; skip Flametongue Totem ranks to preserve Hardcore gold.
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30–39
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Level 30
-
Learn now
Astral Recall
Fast Hearth reset for bad routes and long, risky walks back to town.
-
Learn now
Searing Totem
Rank 3
Fire-slot single-target damage while your weapon stays on one target.
-
Learn now
Healing Stream Totem
Rank 2
Water-slot recovery between pulls and during steady group damage.
-
Learn now
Grounding Totem
Air-slot answer to one dangerous spell. Drop it before the caster starts.
-
Learn now
Windfury Weapon
Rank 1
Primary Enhancement imbue after level 30. Keep the damage rank current.
-
Learn now
Nature Resistance Totem
Rank 1
Use the matching resistance totem before the zone or dungeon pull.
-
Skip while leveling
Reincarnation
Official Hardcore disables player resurrection, so this rank has no leveling value.
-
-
Level 32
-
Learn now
Chain Lightning
Rank 1
Train it for held dungeon packs, never for open-world pull fishing.
-
Learn now
Lightning Shield
Rank 4
Passive damage while a mob reaches melee. Keep the rank current.
-
Learn now
Healing Wave
Rank 6
Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.
-
Learn now
Lightning Bolt
Rank 6
Safe ranged pull or kite before melee takes over the fight.
-
Learn now
Purge
Rank 2
Strip a heal, shield, or speed buff before it decides the pull.
-
Learn now
Fire Nova Totem
Rank 3
Train it for a controlled pack after every mob is committed.
-
Learn now
Windfury Totem
Rank 1
Air-slot melee group damage after Call of Air.
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-
Level 34
-
Skip while leveling
Sentry Totem
Sentry Totem offers little survival value and can distract from safer Hardcore totem management.
-
Learn now
Frost Shock
Rank 2
Ranged slow for runners and space-making.
-
Learn now
Stoneskin Totem
Rank 4
Earth-slot physical reduction for a hard melee pull.
-
Skip while leveling
Rockbiter Weapon
Rank 5
Windfury replaces Rockbiter at level 30 on this Enhancement route; skip later Rockbiter ranks for the Hardcore budget.
-
-
Level 36
-
Learn now
Lesser Healing Wave
Rank 3
Fast heal for a sudden drop. Lower ranks stay useful when mana is tight.
-
Learn now
Earth Shock
Rank 5
Keep it current. The interrupt can stop the cast that kills the pull.
-
Learn now
Mana Spring Totem
Rank 2
Water-slot mana for long dungeon pulls and a little more healing room.
-
Learn now
Magma Totem
Rank 2
Fire-slot area damage for a tank-held pack.
-
Skip while leveling
Windwall Totem
Rank 1
Windwall Totem is too narrow for the primary Enhancement Hardcore route; save the gold.
-
Skip while leveling
Flametongue Weapon
Rank 4
Rockbiter then Windfury are the primary Enhancement imbues; skip Flametongue ranks to preserve Hardcore mount gold.
-
Skip while leveling
Ancestral Spirit
Rank 3
Official Hardcore disables player resurrection, so this rank has no leveling value.
-
-
Level 38
-
Learn now
Stoneclaw Totem
Rank 4
Use the Earth slot to peel a loose mob long enough to heal or retreat.
-
Learn now
Strength of Earth Totem
Rank 3
Earth-slot melee damage for a group that can use it.
-
Learn now
Disease Cleansing Totem
Use the Water slot for disease-heavy pulls while you keep fighting.
-
Skip while leveling
Flametongue Totem
Rank 2
The Enhancement route prioritizes Windfury Totem for melee groups; skip Flametongue Totem ranks to preserve Hardcore gold.
-
Learn now
Lightning Bolt
Rank 7
Safe ranged pull or kite before melee takes over the fight.
-
Skip while leveling
Frostbrand Weapon
Rank 3
Frostbrand Rank 1 keeps an optional runner slow; later ranks are competing imbues that do not justify Hardcore mount gold.
-
Learn now
Frost Resistance Totem
Rank 2
Use the matching resistance totem before the zone or dungeon pull.
-
40
-
Level 40
-
Learn now
Chain Lightning
Rank 2
Train it for held dungeon packs, never for open-world pull fishing.
-
Learn now
Chain Heal
Rank 1
Group recovery when party damage spreads. Lower ranks still save mana.
-
Learn now
Searing Totem
Rank 4
Fire-slot single-target damage while your weapon stays on one target.
-
Learn now
Healing Stream Totem
Rank 3
Water-slot recovery between pulls and during steady group damage.
-
Learn now
Healing Wave
Rank 7
Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.
-
Learn now
Lightning Shield
Rank 5
Passive damage while a mob reaches melee. Keep the rank current.
-
Learn now
Windfury Weapon
Rank 2
Primary Enhancement imbue after level 30. Keep the damage rank current.
-
Learn now
Mail
Wear the armor you find. Take the proficiency at 40.
-
Learn now
Flame Shock
Rank 4
Damage-over-time for a longer solo fight and a ranged tag.
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41–49
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Level 42
-
Learn now
Grace of Air Totem
Rank 1
Air-slot group damage and avoidance after Call of Air.
-
Learn now
Fire Resistance Totem
Rank 2
Use the matching resistance totem before the zone or dungeon pull.
-
Learn now
Windfury Totem
Rank 2
Air-slot melee group damage after Call of Air.
-
Learn now
Fire Nova Totem
Rank 4
Train it for a controlled pack after every mob is committed.
-
-
Level 44
-
Learn now
Lightning Bolt
Rank 8
Safe ranged pull or kite before melee takes over the fight.
-
Learn now
Stoneskin Totem
Rank 5
Earth-slot physical reduction for a hard melee pull.
-
Learn now
Lesser Healing Wave
Rank 4
Fast heal for a sudden drop. Lower ranks stay useful when mana is tight.
-
Learn now
Nature Resistance Totem
Rank 2
Use the matching resistance totem before the zone or dungeon pull.
-
Skip while leveling
Rockbiter Weapon
Rank 6
Windfury replaces Rockbiter at level 30 on this Enhancement route; skip later Rockbiter ranks for the Hardcore budget.
-
-
Level 46
-
Learn now
Frost Shock
Rank 3
Ranged slow for runners and space-making.
-
Learn now
Mana Spring Totem
Rank 3
Water-slot mana for long dungeon pulls and a little more healing room.
-
Learn now
Magma Totem
Rank 3
Fire-slot area damage for a tank-held pack.
-
Learn now
Chain Heal
Rank 2
Group recovery when party damage spreads. Lower ranks still save mana.
-
Skip while leveling
Windwall Totem
Rank 2
Windwall Totem is too narrow for the primary Enhancement Hardcore route; save the gold.
-
Skip while leveling
Flametongue Weapon
Rank 5
Rockbiter then Windfury are the primary Enhancement imbues; skip Flametongue ranks to preserve Hardcore mount gold.
-
-
Level 48
-
Learn now
Chain Lightning
Rank 3
Train it for held dungeon packs, never for open-world pull fishing.
-
Learn now
Healing Wave
Rank 8
Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.
-
Learn now
Earth Shock
Rank 6
Keep it current. The interrupt can stop the cast that kills the pull.
-
Learn now
Stoneclaw Totem
Rank 5
Use the Earth slot to peel a loose mob long enough to heal or retreat.
-
Learn now
Lightning Shield
Rank 6
Passive damage while a mob reaches melee. Keep the rank current.
-
Skip while leveling
Flametongue Totem
Rank 3
The Enhancement route prioritizes Windfury Totem for melee groups; skip Flametongue Totem ranks to preserve Hardcore gold.
-
Skip while leveling
Frostbrand Weapon
Rank 4
Frostbrand Rank 1 keeps an optional runner slow; later ranks are competing imbues that do not justify Hardcore mount gold.
-
Skip while leveling
Ancestral Spirit
Rank 4
Official Hardcore disables player resurrection, so this rank has no leveling value.
-
50–60
-
Level 50
-
Learn now
Searing Totem
Rank 5
Fire-slot single-target damage while your weapon stays on one target.
-
Learn now
Healing Stream Totem
Rank 4
Water-slot recovery between pulls and during steady group damage.
-
Learn now
Windfury Weapon
Rank 3
Primary Enhancement imbue after level 30. Keep the damage rank current.
-
Learn now
Lightning Bolt
Rank 9
Safe ranged pull or kite before melee takes over the fight.
-
Learn now
Tranquil Air Totem
Air-slot threat relief for caster-heavy dungeon groups.
-
-
Level 52
-
Learn now
Strength of Earth Totem
Rank 4
Earth-slot melee damage for a group that can use it.
-
Learn now
Flame Shock
Rank 5
Damage-over-time for a longer solo fight and a ranged tag.
-
Learn now
Lesser Healing Wave
Rank 5
Fast heal for a sudden drop. Lower ranks stay useful when mana is tight.
-
Learn now
Windfury Totem
Rank 3
Air-slot melee group damage after Call of Air.
-
Learn now
Fire Nova Totem
Rank 5
Train it for a controlled pack after every mob is committed.
-
-
Level 54
-
Learn now
Stoneskin Totem
Rank 6
Earth-slot physical reduction for a hard melee pull.
-
Learn now
Frost Resistance Totem
Rank 3
Use the matching resistance totem before the zone or dungeon pull.
-
Learn now
Chain Heal
Rank 3
Group recovery when party damage spreads. Lower ranks still save mana.
-
Skip while leveling
Rockbiter Weapon
Rank 7
Windfury replaces Rockbiter at level 30 on this Enhancement route; skip later Rockbiter ranks for the Hardcore budget.
-
-
Level 56
-
Learn now
Healing Wave
Rank 9
Top-rank panic heal. Lower ranks stay mana-efficient in dungeons.
-
Learn now
Lightning Shield
Rank 7
Passive damage while a mob reaches melee. Keep the rank current.
-
Learn now
Mana Spring Totem
Rank 4
Water-slot mana for long dungeon pulls and a little more healing room.
-
Learn now
Magma Totem
Rank 4
Fire-slot area damage for a tank-held pack.
-
Learn now
Chain Lightning
Rank 4
Train it for held dungeon packs, never for open-world pull fishing.
-
Learn now
Grace of Air Totem
Rank 2
Air-slot group damage and avoidance after Call of Air.
-
Skip while leveling
Windwall Totem
Rank 3
Windwall Totem is too narrow for the primary Enhancement Hardcore route; save the gold.
-
Learn now
Lightning Bolt
Rank 10
Safe ranged pull or kite before melee takes over the fight.
-
Skip while leveling
Flametongue Weapon
Rank 6
Rockbiter then Windfury are the primary Enhancement imbues; skip Flametongue ranks to preserve Hardcore mount gold.
-
-
Level 58
-
Learn now
Stoneclaw Totem
Rank 6
Use the Earth slot to peel a loose mob long enough to heal or retreat.
-
Learn now
Frost Shock
Rank 4
Ranged slow for runners and space-making.
-
Learn now
Fire Resistance Totem
Rank 3
Use the matching resistance totem before the zone or dungeon pull.
-
Skip while leveling
Frostbrand Weapon
Rank 5
Frostbrand Rank 1 keeps an optional runner slow; later ranks are competing imbues that do not justify Hardcore mount gold.
-
Skip while leveling
Flametongue Totem
Rank 4
The Enhancement route prioritizes Windfury Totem for melee groups; skip Flametongue Totem ranks to preserve Hardcore gold.
-
-
Level 60
-
Learn now
Earth Shock
Rank 7
Keep it current. The interrupt can stop the cast that kills the pull.
-
Learn now
Searing Totem
Rank 6
Fire-slot single-target damage while your weapon stays on one target.
-
Learn now
Healing Stream Totem
Rank 5
Water-slot recovery between pulls and during steady group damage.
-
Learn now
Lesser Healing Wave
Rank 6
Fast heal for a sudden drop. Lower ranks stay useful when mana is tight.
-
Learn now
Nature Resistance Totem
Rank 3
Use the matching resistance totem before the zone or dungeon pull.
-
Learn now
Windfury Weapon
Rank 4
Primary Enhancement imbue after level 30. Keep the damage rank current.
-
Skip while leveling
Ancestral Spirit
Rank 5
Official Hardcore disables player resurrection, so this rank has no leveling value.
-