Zones
Zones
See when to arrive, what kills people there, and which quests are safe to leave behind.
All zones (5)
Zones
Desolace
Desolace has long runs between scattered camps, so a broken pull can leave the character far from help or a quick reset.
Zones
Duskwood
Quest from Darkshire outward, check the road for Stitches, and pull Worgen caves back toward the entrance.
Zones
Stranglethorn Vale
Open in the north, move south after 37, and return north for the 40-plus finales. Dense camps, stealth panthers, and troll healers make the long chain unsafe to rush.
Zones
Tanaris
Use open terrain for Wastewander and pirate camps. Roots, respawns, and Silithid tunnels remove the exit from a pull.
Zones
The Barrens
Anchor at the Crossroads, split long chains into short loops, and leave Northwatch escorts for a prepared group.