Survival

Survival

Terrain, exits, group calls, and habits that hold up across classes.

All survival (12)

General

Barrens Safety Principles

The Barrens has long sightlines, loose patrols, and quests that can pull a character out of a safe route.

General

Buff My Pet Is a Pull Plan

Pet control sets the opening of a pull and matters in Westfall, Deadmines, the Barrens, and Wailing Caverns.

General

Call the Reset Early

When a pull widens, create space, use the tool that buys it, and take the exit.

General

Caves, Buildings, and Elevators

Caves, ships, towers, mines, and lifts restrict the exit and turn a simple fight into a route problem.

General

Consumables to Carry Before the Pull

Carry healing, escape, and protection consumables before a route needs them.

General

Escort Quests, Elites, and Skips

Escorts, elites, caves, and uncertain pathing can stay unfinished when the route becomes too risky.

General

Go Agane, Then Meet the Barrens Again

A Barrens dispatch about Cat Form, the confidence it brings, and the decision to reroll after a Hardcore death.

General

Gold Is an Exit Tool

Gold pays for training, the level-40 mount, consumables, and the gear upgrades that support the route.

General

Grouping, Layering, and Hardcore Etiquette

A good group agrees on a reset call, pull pace, and patrol information before an invite changes the layer.

General

Hardcore Addons for Pull Information

Use addons that show cast bars, enemy health, and the information the default UI leaves offscreen.

General

Hardcore Habits That Protect the Character

Eat, bandage, clear bags, read the terrain, and leave after a warning. These habits keep the route controlled.

General

Plan Hearth and Logout Safely

Auto-run, lifts, docks, weak bags, and unsafe AFKs can end a run without a hostile nameplate.