Frost Mage Talent Route: 10-60
Reach Cold Snap at 30, Ice Barrier at 40, then finish in Arcane.
Talent tree
10-60 route →Fire
Frost
Talent route: 10-60
Levels 10-40
Frost-
10
Improved Frostbolt
1/5
-
11
Improved Frostbolt
2/5
-
12
Improved Frostbolt
3/5
-
13
Improved Frostbolt
4/5
-
14
Improved Frostbolt
5/5
-
15
Frostbite
1/3
-
16
Frostbite
2/3
-
17
Frostbite
3/3
-
18
Improved Frost Nova
1/2
-
19
Improved Frost Nova
2/2
-
20
Piercing Ice
1/3
-
21
Piercing Ice
2/3
-
22
Piercing Ice
3/3
-
23
Permafrost
1/3
-
24
Permafrost
2/3
-
25
Permafrost
3/3
-
26
Ice Shards
1/5
-
27
Ice Shards
2/5
-
28
Ice Shards
3/5
-
29
Frost Channeling
1/3
-
30
Cold Snap
1/1
-
31
Frost Channeling
2/3
-
32
Frost Channeling
3/3
-
33
Arctic Reach
1/2
-
34
Arctic Reach
2/2
-
35
Ice Block
1/1
-
36
Shatter
1/5
-
37
Shatter
2/5
-
38
Shatter
3/5
-
39
Shatter
4/5
-
40
Ice Barrier
1/1
Levels 41-60
Arcane-
41
Arcane Focus
1/5
-
42
Arcane Focus
2/5
-
43
Arcane Focus
3/5
-
44
Arcane Focus
4/5
-
45
Arcane Focus
5/5
-
46
Wand Specialization
1/2
-
47
Wand Specialization
2/2
-
48
Arcane Concentration
1/5
-
49
Arcane Concentration
2/5
-
50
Arcane Concentration
3/5
-
51
Arcane Concentration
4/5
-
52
Arcane Concentration
5/5
-
53
Magic Absorption
1/5
-
54
Magic Absorption
2/5
-
55
Magic Absorption
3/5
-
56
Magic Absorption
4/5
-
57
Magic Absorption
5/5
-
58
Arcane Meditation
1/3
-
59
Arcane Meditation
2/3
-
60
Arcane Meditation
3/3
Trainer spending: 1–60
Costs show the base trainer price. Discounts can lower what you pay; totals use the highest applicable race or faction route.
1–9
-
Level 1
-
Learn now
Arcane Intellect
Rank 1
More mana means more control. Older ranks keep dungeon buffs cheap.
-
-
Level 4
-
Learn now
Frostbolt
Rank 1
Safe max-range opener. Keep the top rank and an older one for mana.
-
Learn now
Conjure Water
Rank 1
Free mana before a long route. Leave town with a full stack.
-
-
Level 6
-
Skip while leveling
Fireball
Rank 2
Frostbolt is the route's efficient ranged damage; skip Fireball upgrades to protect the Hardcore mount fund.
-
Learn now
Conjure Food
Rank 1
Free recovery between pulls. Leave town with a full stack.
-
Learn now
Fire Blast
Rank 1
Instant finisher for a runner or a mob that reaches you.
-
-
Level 8
-
Learn now
Polymorph
Rank 1
Sheep the add before it joins. Older ranks help with lower-level dungeon targets.
-
Learn now
Frostbolt
Rank 2
Safe max-range opener. Keep the top rank and an older one for mana.
-
Skip while leveling
Arcane Missiles
Rank 1
Arcane Missiles is an expensive off-route channel that gives up movement and control in Hardcore pulls.
-
10–19
-
Level 10
-
Learn now
Frost Nova
Rank 1
The root is the safety. Keep Rank 1 bound and buy later damage ranks.
-
Learn now
Conjure Water
Rank 2
Free mana before a long route. Leave town with a full stack.
-
Learn now
Frost Armor
Rank 2
Early armor buffer. Each absorbed melee hit buys time for Nova or Blink.
-
-
Level 12
-
Learn now
Slow Fall
Cheap insurance for cliffs, lifts, and bad pathing.
-
Skip while leveling
Fireball
Rank 3
Frostbolt is the route's efficient ranged damage; skip Fireball upgrades to protect the Hardcore mount fund.
-
Learn now
Conjure Food
Rank 2
Free recovery between pulls. Leave town with a full stack.
-
Skip while leveling
Dampen Magic
Rank 1
This niche modifier is not needed for the Frost solo or common dungeon route; save the Hardcore mount gold.
-
-
Level 14
-
Learn now
Frostbolt
Rank 3
Safe max-range opener. Keep the top rank and an older one for mana.
-
Learn now
Arcane Explosion
Rank 1
Close-range damage for controlled dungeon packs and last-second checks.
-
Learn now
Arcane Intellect
Rank 2
More mana means more control. Older ranks keep dungeon buffs cheap.
-
Learn now
Fire Blast
Rank 2
Instant finisher for a runner or a mob that reaches you.
-
-
Level 16
-
Learn now
Flamestrike
Rank 1
Dungeon AoE for a tank-held pack. Give the group a moment to establish it.
-
Skip while leveling
Detect Magic
Detect Magic is too situational to justify pre-mount Hardcore spending.
-
Skip while leveling
Arcane Missiles
Rank 2
Arcane Missiles is an expensive off-route channel that gives up movement and control in Hardcore pulls.
-
-
Level 18
-
Learn now
Remove Lesser Curse
Clear dungeon curses before they compound a hard pull.
-
Skip while leveling
Amplify Magic
Rank 1
This niche modifier is not needed for the Frost solo or common dungeon route; save the Hardcore mount gold.
-
Skip while leveling
Fireball
Rank 4
Frostbolt is the route's efficient ranged damage; skip Fireball upgrades to protect the Hardcore mount fund.
-
20–29
-
Level 20
-
Learn now
Blizzard
Rank 1
Use it on small planned packs in clear ground. Stop when the kite breaks.
-
Learn now
Fire Ward
Rank 1
Matching damage-school ward for elemental zones and dungeon bosses.
-
Learn now
Mana Shield
Rank 1
Emergency buffer for the cast you need while moving away.
-
Learn now
Blink
Buy it immediately. Blink fixes a bad position before it becomes a run.
-
Learn now
Teleport: Stormwind
Alliance city reset for bank, trainers, and dungeon recovery.
-
Learn now
Teleport: Ironforge
Alliance city reset for tram travel, trainers, and dungeon recovery.
-
Learn now
Teleport: Undercity
Horde city reset for trainers, bank runs, and Eastern Kingdoms recovery.
-
Learn now
Teleport: Orgrimmar
Horde city reset for trainers, bank runs, and Kalimdor recovery.
-
Learn now
Conjure Water
Rank 3
Free mana before a long route. Leave town with a full stack.
-
Learn now
Frost Armor
Rank 3
Early armor buffer. Each absorbed melee hit buys time for Nova or Blink.
-
Learn now
Frostbolt
Rank 4
Safe max-range opener. Keep the top rank and an older one for mana.
-
Learn now
Evocation
Main recovery reset. Use it after a clear while danger is still far away.
-
Learn now
Polymorph
Rank 2
Sheep the add before it joins. Older ranks help with lower-level dungeon targets.
-
-
Level 22
-
Learn now
Conjure Food
Rank 3
Free recovery between pulls. Leave town with a full stack.
-
Learn now
Fire Blast
Rank 3
Instant finisher for a runner or a mob that reaches you.
-
Skip while leveling
Scorch
Rank 1
Scorch is an off-route fire filler; Frost control is safer and the skipped ranks preserve Hardcore mount gold.
-
Learn now
Frost Ward
Rank 1
Matching damage-school ward for elemental zones and dungeon bosses.
-
Learn now
Arcane Explosion
Rank 2
Close-range damage for controlled dungeon packs and last-second checks.
-
-
Level 24
-
Learn now
Flamestrike
Rank 2
Dungeon AoE for a tank-held pack. Give the group a moment to establish it.
-
Learn now
Counterspell
Learn it on the spot. A stopped heal, fear, or nuke keeps the pull safe.
-
Skip while leveling
Arcane Missiles
Rank 3
Arcane Missiles is an expensive off-route channel that gives up movement and control in Hardcore pulls.
-
Skip while leveling
Fireball
Rank 5
Frostbolt is the route's efficient ranged damage; skip Fireball upgrades to protect the Hardcore mount fund.
-
Skip while leveling
Dampen Magic
Rank 2
This niche modifier is not needed for the Frost solo or common dungeon route; save the Hardcore mount gold.
-
-
Level 26
-
Learn now
Cone of Cold
Rank 1
Close-range slow and burst. Make space, then reset the fight.
-
Learn now
Frost Nova
Rank 2
The root is the safety. Keep Rank 1 bound and buy later damage ranks.
-
Learn now
Frostbolt
Rank 5
Safe max-range opener. Keep the top rank and an older one for mana.
-
-
Level 28
-
Learn now
Conjure Mana Agate
Free emergency mana button. Take each new gem.
-
Learn now
Arcane Intellect
Rank 3
More mana means more control. Older ranks keep dungeon buffs cheap.
-
Learn now
Blizzard
Rank 2
Use it on small planned packs in clear ground. Stop when the kite breaks.
-
Skip while leveling
Scorch
Rank 2
Scorch is an off-route fire filler; Frost control is safer and the skipped ranks preserve Hardcore mount gold.
-
Learn now
Mana Shield
Rank 2
Emergency buffer for the cast you need while moving away.
-
30–39
-
Level 30
-
Learn now
Teleport: Darnassus
Alliance city reset for trainer trips and northern Kalimdor recovery.
-
Learn now
Teleport: Thunder Bluff
Horde city reset for trainer trips and central Kalimdor recovery.
-
Learn now
Conjure Water
Rank 4
Free mana before a long route. Leave town with a full stack.
-
Learn now
Ice Armor
Rank 1
Armor slow that makes melee contact less punishing.
-
Skip while leveling
Fireball
Rank 6
Frostbolt is the route's efficient ranged damage; skip Fireball upgrades to protect the Hardcore mount fund.
-
Learn now
Fire Blast
Rank 4
Instant finisher for a runner or a mob that reaches you.
-
Learn now
Arcane Explosion
Rank 3
Close-range damage for controlled dungeon packs and last-second checks.
-
Skip while leveling
Amplify Magic
Rank 2
This niche modifier is not needed for the Frost solo or common dungeon route; save the Hardcore mount gold.
-
Learn now
Fire Ward
Rank 2
Matching damage-school ward for elemental zones and dungeon bosses.
-
-
Level 32
-
Learn now
Conjure Food
Rank 4
Free recovery between pulls. Leave town with a full stack.
-
Learn now
Frostbolt
Rank 6
Safe max-range opener. Keep the top rank and an older one for mana.
-
Skip while leveling
Arcane Missiles
Rank 4
Arcane Missiles is an expensive off-route channel that gives up movement and control in Hardcore pulls.
-
Learn now
Flamestrike
Rank 3
Dungeon AoE for a tank-held pack. Give the group a moment to establish it.
-
Learn now
Frost Ward
Rank 2
Matching damage-school ward for elemental zones and dungeon bosses.
-
-
Level 34
-
Learn now
Mage Armor
Rank 1
Mana regeneration armor for steady travel and long pulls.
-
Skip while leveling
Scorch
Rank 3
Scorch is an off-route fire filler; Frost control is safer and the skipped ranks preserve Hardcore mount gold.
-
Learn now
Cone of Cold
Rank 2
Close-range slow and burst. Make space, then reset the fight.
-
-
Level 36
-
Skip while leveling
Fireball
Rank 7
Frostbolt is the route's efficient ranged damage; skip Fireball upgrades to protect the Hardcore mount fund.
-
Learn now
Blizzard
Rank 3
Use it on small planned packs in clear ground. Stop when the kite breaks.
-
Skip while leveling
Dampen Magic
Rank 3
This niche modifier is not needed for the Frost solo or common dungeon route; save the Hardcore mount gold.
-
Learn now
Mana Shield
Rank 3
Emergency buffer for the cast you need while moving away.
-
-
Level 38
-
Learn now
Conjure Mana Jade
Free emergency mana button. Take each new gem.
-
Learn now
Frostbolt
Rank 7
Safe max-range opener. Keep the top rank and an older one for mana.
-
Learn now
Fire Blast
Rank 5
Instant finisher for a runner or a mob that reaches you.
-
Learn now
Arcane Explosion
Rank 4
Close-range damage for controlled dungeon packs and last-second checks.
-
40
-
Level 40
-
Learn now
Frost Nova
Rank 3
The root is the safety. Keep Rank 1 bound and buy later damage ranks.
-
Learn now
Ice Armor
Rank 2
Armor slow that makes melee contact less punishing.
-
Skip while leveling
Arcane Missiles
Rank 5
Arcane Missiles is an expensive off-route channel that gives up movement and control in Hardcore pulls.
-
Learn now
Flamestrike
Rank 4
Dungeon AoE for a tank-held pack. Give the group a moment to establish it.
-
Skip while leveling
Scorch
Rank 4
Scorch is an off-route fire filler; Frost control is safer and the skipped ranks preserve Hardcore mount gold.
-
Learn now
Fire Ward
Rank 3
Matching damage-school ward for elemental zones and dungeon bosses.
-
Defer
Portal: Stormwind
This group portal uses mount-level gold and a reagent; buy it after the Hardcore mount checkpoint.
-
Learn now
Conjure Water
Rank 5
Free mana before a long route. Leave town with a full stack.
-
Defer
Portal: Ironforge
This group portal uses mount-level gold and a reagent; buy it after the Hardcore mount checkpoint.
-
Defer
Portal: Orgrimmar
This group portal uses mount-level gold and a reagent; buy it after the Hardcore mount checkpoint.
-
Defer
Portal: Undercity
This group portal uses mount-level gold and a reagent; buy it after the Hardcore mount checkpoint.
-
Learn now
Polymorph
Rank 3
Sheep the add before it joins. Older ranks help with lower-level dungeon targets.
-
41–49
-
Level 41
-
Learn now Catch-up buy
Portal: Stormwind
This group portal uses mount-level gold and a reagent; buy it after the Hardcore mount checkpoint.
-
Learn now Catch-up buy
Portal: Ironforge
This group portal uses mount-level gold and a reagent; buy it after the Hardcore mount checkpoint.
-
Learn now Catch-up buy
Portal: Orgrimmar
This group portal uses mount-level gold and a reagent; buy it after the Hardcore mount checkpoint.
-
Learn now Catch-up buy
Portal: Undercity
This group portal uses mount-level gold and a reagent; buy it after the Hardcore mount checkpoint.
-
-
Level 42
-
Learn now
Frost Ward
Rank 3
Matching damage-school ward for elemental zones and dungeon bosses.
-
Learn now
Conjure Food
Rank 5
Free recovery between pulls. Leave town with a full stack.
-
Skip while leveling
Fireball
Rank 8
Frostbolt is the route's efficient ranged damage; skip Fireball upgrades to protect the Hardcore mount fund.
-
Learn now
Arcane Intellect
Rank 4
More mana means more control. Older ranks keep dungeon buffs cheap.
-
Learn now
Cone of Cold
Rank 3
Close-range slow and burst. Make space, then reset the fight.
-
Skip while leveling
Amplify Magic
Rank 3
This niche modifier is not needed for the Frost solo or common dungeon route; save the Hardcore mount gold.
-
-
Level 44
-
Learn now
Frostbolt
Rank 8
Safe max-range opener. Keep the top rank and an older one for mana.
-
Learn now
Blizzard
Rank 4
Use it on small planned packs in clear ground. Stop when the kite breaks.
-
Learn now
Mana Shield
Rank 4
Emergency buffer for the cast you need while moving away.
-
-
Level 46
-
Learn now
Fire Blast
Rank 6
Instant finisher for a runner or a mob that reaches you.
-
Learn now
Arcane Explosion
Rank 5
Close-range damage for controlled dungeon packs and last-second checks.
-
Skip while leveling
Scorch
Rank 5
Scorch is an off-route fire filler; Frost control is safer and the skipped ranks preserve Hardcore mount gold.
-
Learn now
Ice Barrier
Rank 2
Upgrade the absorb before higher-level camps hit back.
-
Learn now
Mage Armor
Rank 2
Mana regeneration armor for steady travel and long pulls.
-
-
Level 48
-
Learn now
Conjure Mana Citrine
Free emergency mana button. Take each new gem.
-
Skip while leveling
Fireball
Rank 9
Frostbolt is the route's efficient ranged damage; skip Fireball upgrades to protect the Hardcore mount fund.
-
Skip while leveling
Dampen Magic
Rank 4
This niche modifier is not needed for the Frost solo or common dungeon route; save the Hardcore mount gold.
-
Skip while leveling
Arcane Missiles
Rank 6
Arcane Missiles is an expensive off-route channel that gives up movement and control in Hardcore pulls.
-
Learn now
Flamestrike
Rank 5
Dungeon AoE for a tank-held pack. Give the group a moment to establish it.
-
50–60
-
Level 50
-
Learn now
Conjure Water
Rank 6
Free mana before a long route. Leave town with a full stack.
-
Learn now
Cone of Cold
Rank 4
Close-range slow and burst. Make space, then reset the fight.
-
Learn now
Frostbolt
Rank 9
Safe max-range opener. Keep the top rank and an older one for mana.
-
Learn now
Ice Armor
Rank 3
Armor slow that makes melee contact less punishing.
-
Learn now
Fire Ward
Rank 4
Matching damage-school ward for elemental zones and dungeon bosses.
-
Learn now
Portal: Darnassus
Alliance group portal once the mount fund is clear. Carry the rune.
-
Learn now
Portal: Thunder Bluff
Horde group portal once the mount fund is clear. Carry the rune.
-
-
Level 52
-
Learn now
Conjure Food
Rank 6
Free recovery between pulls. Leave town with a full stack.
-
Learn now
Frost Ward
Rank 4
Matching damage-school ward for elemental zones and dungeon bosses.
-
Learn now
Blizzard
Rank 5
Use it on small planned packs in clear ground. Stop when the kite breaks.
-
Learn now
Mana Shield
Rank 5
Emergency buffer for the cast you need while moving away.
-
Skip while leveling
Scorch
Rank 6
Scorch is an off-route fire filler; Frost control is safer and the skipped ranks preserve Hardcore mount gold.
-
Learn now
Ice Barrier
Rank 3
Upgrade the absorb before higher-level camps hit back.
-
-
Level 54
-
Skip while leveling
Fireball
Rank 10
Frostbolt is the route's efficient ranged damage; skip Fireball upgrades to protect the Hardcore mount fund.
-
Skip while leveling
Amplify Magic
Rank 4
This niche modifier is not needed for the Frost solo or common dungeon route; save the Hardcore mount gold.
-
Learn now
Fire Blast
Rank 7
Instant finisher for a runner or a mob that reaches you.
-
Learn now
Arcane Explosion
Rank 6
Close-range damage for controlled dungeon packs and last-second checks.
-
Learn now
Frost Nova
Rank 4
The root is the safety. Keep Rank 1 bound and buy later damage ranks.
-
-
Level 56
-
Learn now
Arcane Intellect
Rank 5
More mana means more control. Older ranks keep dungeon buffs cheap.
-
Learn now
Frostbolt
Rank 10
Safe max-range opener. Keep the top rank and an older one for mana.
-
Skip while leveling
Arcane Missiles
Rank 7
Arcane Missiles is an expensive off-route channel that gives up movement and control in Hardcore pulls.
-
Learn now
Flamestrike
Rank 6
Dungeon AoE for a tank-held pack. Give the group a moment to establish it.
-
-
Level 58
-
Learn now
Conjure Mana Ruby
Free emergency mana button. Take each new gem.
-
Learn now
Cone of Cold
Rank 5
Close-range slow and burst. Make space, then reset the fight.
-
Skip while leveling
Scorch
Rank 7
Scorch is an off-route fire filler; Frost control is safer and the skipped ranks preserve Hardcore mount gold.
-
Learn now
Ice Barrier
Rank 4
Upgrade the absorb before higher-level camps hit back.
-
Learn now
Mage Armor
Rank 3
Mana regeneration armor for steady travel and long pulls.
-
-
Level 60
-
Skip while leveling
Fireball
Rank 11
Frostbolt is the route's efficient ranged damage; skip Fireball upgrades to protect the Hardcore mount fund.
-
Skip while leveling
Dampen Magic
Rank 5
This niche modifier is not needed for the Frost solo or common dungeon route; save the Hardcore mount gold.
-
Learn now
Blizzard
Rank 6
Use it on small planned packs in clear ground. Stop when the kite breaks.
-
Learn now
Mana Shield
Rank 6
Emergency buffer for the cast you need while moving away.
-
Learn now
Ice Armor
Rank 4
Armor slow that makes melee contact less punishing.
-
Learn now
Fire Ward
Rank 5
Matching damage-school ward for elemental zones and dungeon bosses.
-
Learn now
Polymorph
Rank 4
Sheep the add before it joins. Older ranks help with lower-level dungeon targets.
-