Paladin is a slow, methodical leveler. Plate and healing leave time to recover a pull that keeps going.
DPS
TANK
HEALER
Paladin survives by recognizing when a routine swing fight has become an emergency. Heal before health falls too far, use Divine Shield when you need uninterrupted time to recover, and leave Lay on Hands for the pull that survives the rest of the kit.
Mage shortens the fights that usually slow Paladin down, while Paladin heals through damage and helps control an add. Frost Nova and Hammer of Justice keep the second mob in place while both players finish the first.
Judge the Crusader, refresh Seal of Righteousness after Judgment, and use the strongest two-hander you own. Run Blessing of Wisdom when mana recovery controls the pace, then eat or drink between pulls as needed. Keep Lay on Hands ready for the fight that exhausts the rest of the kit.
Stat priority
Professions
Take Blacksmithing with Mining if you want to craft through a missing weapon or armor upgrade. Use a strong quest or dungeon reward whenever it beats the crafted item.
First Aid lets you bandage around two-thirds health and keep mana available for Holy Light.
Take Engineering with Mining when you want another healing window. Drop Target Dummy between yourself and the ranged mob, then move before starting Holy Light.
Keep Cooking current for the recovery between fights, with Spirit or Stamina food when the recipe is worth the bag slot.
Alliance races
Dwarf - Bleeds, poisons, and diseases can keep a Paladin in the healing loop long after the mob dies. Dwarf can clear them with Stoneform and return to the route.
Human - Human stays close to the ordinary Retribution plan. Extra sword and mace skill supports the two-handed route, while Spirit helps during the recovery between pulls.
Horde races
Unavailable in Classic - Horde cannot roll Paladin in Vanilla Classic.
Route rhythm by level band
1-12Levels 1-12
Fight green single targets and recover with food whenever possible. Casting Holy Light after every fight spends the mana you may need when the next pull changes.
12-24Levels 12-24
By 24, Hammer of Justice, Lay on Hands, and Divine Protection are all available. Learn which one the pull needs before spending more than one cooldown, and use Deadmines or Shadowfang Keep to look for the next weapon upgrade.
24-40Levels 24-40
Drink after every couple of pulls so Holy Light remains available. Caster-heavy camps take longer to control and spend more mana, so choose another route whenever one is available.
40-60Levels 40-60
Plate improves the normal melee route after 40, and Blackrock Depths can provide the next gear upgrades when the group is disciplined. In Eastern Plaguelands, treat three-caster pulls as a serious threat while Lay on Hands is cooling down.