Guides - Combat

Combat Rogue Survival: When a Pull Turns

Combat Rogue survives a bad pull by keeping one mob Sapped, interrupting the cast, and vanishing on clear ground.

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When a pull turns

  • Kick interrupts a heal cast, so take the next caster only when it is ready.

  • Sprint only when a clear exit lane remains.

  • Vanish resets the pull on open ground, away from patrols and nearby camps.

Dungeon calls

  • Sap keeps the marked add out of the pull when you confirm its target with the tank.

  • If the tank changes targets before the next pull, confirm a new Sap mark.

  • Stop for the healer's drink because their mana sets the pace.

Leave now

  • Leave when HP drops below 30% and bandage is cooling down.

  • Leave when Vanish is used and the pull keeps growing.

  • Leave when an elite or boss is stun-immune and breaks the control plan.

  • Leave when a patrol drops Stealth during the scout.

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